The [IN]LAND program introduces participants to the practice of landscape architecture as an active inquiry. Students are introduced to the fundamentals of landscape architectural practice through the process of making and experimentation as research into site potentials. Initial ideas are developed and transformed through rigorous investigation in a collaborative studio environment. Students develop a landscape vocabulary that engages with the concepts of ecology, public space, sustainability and multiple scales of design.
Throughout the course, students learn to express a site in terms of it organizational and relational characteristics while investigating a range of potential conditions over time. Individually and collectively, students pursue inquiries that are agile and flexible, and experiment with various mediums to uncover hidden aspects of processes, spaces and materiality.
The media course complements the studio course by allowing students to develop representation skills, both hand (analog) and digital. A range of skills are introduced, including sketching, drafting, 3D modeling and digital fabrication. Space in the schedule is reserved for portfolio production, review and exhibition.
"[IN]LAND is a wonderful chance for self-exploration through a unique approach to the creative process. The program is a great introduction to the reality of graduate school as well as what lies beyond."
Field Trips and Lectures
Throughout the program, field trips enhance students' understanding of the studio concepts. Sites visited include significant landscapes and built work in and around the Bay Area. There are office visits to prominent Landscape Architecture firms with a focus on introduction to the professional practice and local community engagement. The lecture series consists of professors and practitioners who present a wide variety of topics that can be pursued within the disciplines of landscape architecture and environmental planning. Students meet weekly to discuss the lecture and reading assignments, allowing them to develop their skills of critical discussion and knowledge sharing.
What is a Landscape Studio?
- Encourages the observation of sites and their dynamic qualities as a process for design development.
- Teaches mapping and recording methods of a site through drawing, scale, and measure.
- Addresses social, ecological, and environmental factors.
- Helps develop both digital and analog modeling and drawing skills.
- Introduces students to the structure of group critiques and provides feedback from instructors and guest critics.
- Provides access to UC Berkeley’s College of Environmental Design Library and Blake Gardens.
Typical [IN]LAND Weekly Schedule
|9AM||Media: Analog + Digital Illustrative techniques: Tone/Texture/Line|
|10AM||Media: Digital 3D modeling tutorial||[IN]LAND Lecture and Group Discussion||Field Trip: SF Presidio Art Walk, Golden Gate Park, De Young Museum|
|11AM||Studio Site Visit: SF Bay Waterfront - recording/surveying|
|1PM||Studio Working Session: Hybrid Drawings and Conceptual Models|
|2PM||Studio Working Session: Site Analysis + projective mapping||Media Lab working session; Desk Crit||Combined Studio and Media Group Presentations|
|5PM||[IN]STITUTE Lecture Series|
Noah Levy, [IN]LAND Academic Lead
M.Arch/MLA, University of Pennsylvania
BA Cultural Anthropology, UC Santa Cruz
Noah works at the intersection of landscape, architecture and tactical engagement. With a background in both Landscape Architecture and Architecture, Noah has worked comprehensively on a variety of complex projects. He applies technical and digital expertise as well as collaborative strategies to create poetic, innovative, and multifunctional spaces. Noah has over 10 years of experience as a Designer and Project Manager in New York, Philadelphia and San Francisco and has been a Lecturer at the University of Pennsylvania School of Design, Columbia GSAPP and currently teaches at California College of the Arts and UC Berkeley. Noah’s work has been exhibited in multiple formats including NY MoMA as part of a multidisciplinary team proposing solutions to the effects of climate change on New York’s waterfront. Noah works at CMG Landscape Architecture and is a founding Partner of SIZL Studio, working to create spaces to gather and connect. Noah was born and raised in Berkeley, CA, and is a registered Architect in New York.
Sahoko Yui, Studio Instructor
PhD Geography, UC Davis
MS Transportation Technology and Policy, UC Davis
BA Landscape Architecture, Cal Poly SLO
Sahoko Yui is a PhD candidate at UC Davis. Her interests are in using graphic tools to understand, analyze, and represent the environment and its design potential. She has taught the Media course at the UC Berkeley Summer [IN]LAND program and previously been a teaching assistant for graphics courses for the UC Davis Landscape Architecture department. Her work experience includes EDAW and various architecture and environmental consulting firms in California.
Tyler Mohr, Digital Media Instructor
MLA Harvard Graduate School of Design
BA Landscape Architecure, Colorado State University
Tyler Mohr is a Senior Designer at Surfacedesign Inc. Prior to joining Surfacedesign, Tyler worked as in intern for Michael Van Valkenburgh Associates, Reed Hilderbrand, and contributed contracted design work for Ground Inc. In addition to his experience within the landscape architectural discipline, he has worked as a graphic designer and regularly writes and produces music. Tyler draws on his own education as well as his experience in landscape architecture, graphic design, and music to inform his teaching methodology. He believes that there is no singular correct way to approach design, enabling him to facilitate each individual student’s learning and progression uniquely. Tyler’s holistic view of design promotes design learning through an explorative lens. He believes that placemaking and design can be understood by utilizing a variety of media types, from physical model making to digital simulation. Tyler aims to help students understand and explore design possibilities through a multitude of two and three dimensional mediums.